Products related to Digital:
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Understanding Digital Culture
This is not simply a book about ‘internet studies’. It is a book that considers many wider forms of digital culture, including mobile technologies, surveillance, algorithms, ambient intelligence, gaming, big data and technological bodies (to name a few) in order to explore how digital technology - in a broad sense - is used within the wider contexts of our everyday lives. "The first edition of Understanding Digital Culture set a new benchmark as the most comprehensive, scholarly and accessible introduction to the area.This latest edition, thoroughly updated and substantially expanded, is even better – a perfectly balanced book that combines theory and empirical analysis to illuminate the cutting-edge of cultural and social change." - Professor Majid Yar, Lancaster University
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Digital Culture and Society
This book provides a critical introduction to the ways in which digital technologies have enabled new types of interactions, experiences and collaborations across a range of platforms and media, profoundly shaping our socio-cultural landscapes.These discussions are grounded in classical sociological concepts; community, the self, gender, consumption, power and exclusion and inequality, to demonstrate the continuities that exist between sociological studies of ‘real’ world phenomena and their digital counterparts. Examining the various debates around methods in digital sociology in recent years, this book provides an accessible and engaging guide to using methodologies to study digital technology. From the moment we wake up until we go to bed, many of us constantly use digital technologies. Our mobile phones have become our maps, banks, newspapers and entertainment consoles. What's more, they allow us to be constantly connected with the people in our lives. This book will equip you to analyse digital media in your own work. The book offers a broad guide to the various areas of our lives that are impacted by digital technology, from the virtual communities that we form on social media to the impact that digital technology has on our identity through a 'sociology of selfies'. With chapters on leisure, work, privacy and methods, this is an essential introduction for students in the areas of sociology, digital media, and cultural studies. Learning features include: - Annotated further reading in every chapter - Case studies that illustrate theory - Learning objectives and questions throughout - Historical and theoretical context in every chapter
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Memes in Digital Culture
Taking "Gangnam Style" seriously: what Internet memes can tell us about digital culture. In December 2012, the exuberant video "Gangnam Style" became the first YouTube clip to be viewed more than one billion times.Thousands of its viewers responded by creating and posting their own variations of the video—"Mitt Romney Style," "NASA Johnson Style," "Egyptian Style," and many others. "Gangnam Style" (and its attendant parodies, imitations, and derivations) is one of the most famous examples of an Internet meme: a piece of digital content that spreads quickly around the web in various iterations and becomes a shared cultural experience.In this book, Limor Shifman investigates Internet memes and what they tell us about digital culture.Shifman discusses a series of well-known Internet memes—including "Leave Britney Alone," the pepper-spraying cop, LOLCats, Scumbag Steve, and Occupy Wall Street's "We Are the 99 Percent." She offers a novel definition of Internet memes: digital content units with common characteristics, created with awareness of each other, and circulated, imitated, and transformed via the Internet by many users.She differentiates memes from virals; analyzes what makes memes and virals successful; describes popular meme genres; discusses memes as new modes of political participation in democratic and nondemocratic regimes; and examines memes as agents of globalization.Memes, Shifman argues, encapsulate some of the most fundamental aspects of the Internet in general and of the participatory Web 2.0 culture in particular.Internet memes may be entertaining, but in this book Limor Shifman makes a compelling argument for taking them seriously.
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Activism and Digital Culture in Australia
Activists use digital as well as mainstream media tools to attract supporters, advertise their campaigns, and raise awareness of issues in the broader community. Activism and Digital Culture in Australia examines the use of digital tools and culture by Australian and international activist organisations to facilitate public engagement, participation and deliberation in issues and advance social change.In particular the book engages media studies, cultural studies, social theory and various ethical and political philosophical perspectives to examine the use of digital multi-platform tools by activist organisations and advocates for social change to a) disseminate information and raise public awareness; b) invoke, inform and shape public debate through the provision of information and invocation of affect; and c) garner public support (including funding) for issues and for associated social change.Engaging both qualitative and quantitative approaches, these case studies will demonstrate the richness of digital culture for activism and advocacy, examining the use by activist organisations of such digital media tools as apps, blogging, Facebook, RSS, Twitter, and YouTube. The shows that digital culture offers productive mechanisms and spaces for the reshaping of society itself to take more of a participatory role in progressing social change.
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'Haptic or digital?'
The choice between haptic and digital depends on the specific needs and preferences of the user. Haptic interfaces provide a tactile experience that can enhance immersion and engagement, making them ideal for applications like virtual reality or gaming. On the other hand, digital interfaces offer precision and flexibility, making them more suitable for tasks that require detailed input or manipulation, such as graphic design or data analysis. Ultimately, the decision between haptic and digital should be based on the intended use case and desired user experience.
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Which digital camera?
When choosing a digital camera, it is important to consider your specific needs and budget. Some popular options include the Canon EOS Rebel T7i for beginners, the Sony Alpha a7 III for advanced photographers, and the GoPro Hero 9 for action shots and vlogging. Researching different models, reading reviews, and comparing features will help you find the best digital camera for your photography needs.
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Which tablet is suitable for digital handwriting with digital pens?
Tablets that are suitable for digital handwriting with digital pens are those that offer high precision and responsiveness, such as the Apple iPad Pro, Microsoft Surface Pro, and Samsung Galaxy Tab S7. These tablets come with specialized stylus pens that offer pressure sensitivity and palm rejection features, making them ideal for writing and drawing tasks. Additionally, these tablets often have dedicated apps and software that enhance the digital handwriting experience.
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Do you like hiking in the mountains?
As an AI, I do not have personal preferences or physical capabilities to engage in activities like hiking. However, I can provide information and tips on hiking in the mountains if you are interested.
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Custom Go Outdoors Hiking Patch Embroidery Patch for Jackets Mountains Nature Hiking badge applique iron sew on patches
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Gamer Trouble : Feminist Confrontations in Digital Culture
Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed.As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics.In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games.She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay.From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows.As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.
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The Networked Image in Post-Digital Culture
This collection examines how the networked image establishes new social practices for the user and presents new challenges for cultural practitioners engaged in making, curating, teaching, exhibiting, archiving and preserving born-digital objects. The mode of vision and imaging, established through photography over the previous two centuries, has and continues to be radically reconfigured by a hybrid of algorithms, computing, programmed capture and display devices, and an array of online platforms.The image under these new conditions is filtered, fluid, fleeting, permeable, mobile and distributed and is changing our ways of seeing.The chapters in this volume are the outcome of research conducted at the Centre for the Study of the Networked Image (CSNI) and its collaboration with The Photographers’ Gallery over the last ten years.The book's contributors investigate radical changes in the meanings and values of hybridised media in socio-technical networks and speak to the creeping automation of culture through applications of AI, social media platforms and the financialisation of data. This interdisciplinary collection draws upon media and cultural studies, art history, art practice, photographic theory, user design, animation, museology and computer science as a way of making sense of the specific cultural consequences of the rapid succession of changes in image technologies and to bring the story up to date.It will be of particular interest to scholars and students of visual culture, media studies and photography.
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Networked Theology – Negotiating Faith in Digital Culture
2018 Clifford G. Christians Ethics Research AwardThis informed theology of communication and media analyzes how we consume new media and technologies and discusses the impact on our social and religious lives.Combining expertise in religion online, theology, and technology, the authors synthesize scholarly work on religion and the internet for a nonspecialist audience.They show that both media studies and theology offer important resources for helping Christians engage in a thoughtful and faith-based critical evaluation of the effect of new media technologies on society, our lives, and the church.
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Which tablet is suitable for written digital calculations using digital pens?
Tablets that are suitable for written digital calculations using digital pens are those with high precision and responsiveness in terms of pen input. Some popular options include the Apple iPad Pro, Microsoft Surface Pro, and Samsung Galaxy Tab S7. These tablets offer features like pressure sensitivity, low latency, and palm rejection, making them ideal for accurate and efficient handwritten calculations. Additionally, they often come with specialized styluses that enhance the writing experience.
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What would be the difference between digital write and digital read?
Digital write and digital read are two different functions in programming for microcontrollers. Digital write is used to send a digital signal to a specific pin on the microcontroller, setting it to either high (5V) or low (0V). On the other hand, digital read is used to read the current state of a specific pin on the microcontroller, returning either a high or low value. In summary, digital write is used to output a signal, while digital read is used to input a signal.
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What is digital transformation?
Digital transformation is the process of integrating digital technology into all aspects of a business, fundamentally changing how it operates and delivers value to customers. It involves using technology to streamline processes, improve efficiency, and create new business models. Digital transformation is not just about adopting new tools or systems, but also about changing the mindset and culture of an organization to embrace innovation and adapt to the digital age.
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What is digital communication?
Digital communication refers to the exchange of information through electronic devices such as computers, smartphones, and tablets. It involves sending and receiving data in the form of text, images, videos, or audio over digital channels like email, social media, messaging apps, and websites. Digital communication allows for instant and efficient communication between individuals or groups regardless of geographical location, making it a vital aspect of modern-day interactions and business operations.
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